![]() Las ideas vinieron cuando Dean probo la herramienta de Geohot con multiman y solo encontro algunas fallas, pero este no es el fin de la historia.Ĭuando yo estaba tomando un baño, tuve algunas buenas ideas, aparentemente cuando geohot libero las herramientas (que no funcionaron para mi, pero eso espere por que no hubo uso del CLI, fue cambiado por algo sin uso.)Īhora un simple POC (proof of concept)(prueba de concepto) un juego puede correr sin ninguna llamada del sistema (desde el disco duro) eh creado una pequeña aplicacion. esta planeando hacer multiman compatible con el ultimo custom firmware de Geohot. Hay algo que este tipo no pueda hacer? Dean, quien trajo a multiman, el mejor cargador de backups creado. Let me check few other games and I’ll get back to you.Ĭlaro yo te lo tradusco PERO PRUEBEN EL NARUTO SHIPPUDEN ULTIMATE NINJA STORM 2 POR DIOS: Never thought about it as ‘real life’ applicable implementation, since all syscalls and stuff was available via the JB payload. Not to mention that you can’t simply “replace dev_bdvd with dev_hdd0/path_to_game” because there is NOT ENOUGH SPACE for the variables used.Īctually I was using this method for almost a month to test some ideas with NON WORKING GAMES like PriceOfPercia TheForgottenSands. The original, untouched, signed, encrypted game EBOOT.BIN is used. No, it doesn’t require any game EBOOT.BIN modifications. I’ll now test a game (Uncharted 2) to check if all is okay when there are “special circumstances”.Īsked whether he will implement euss’s method, here’s what he got to say: The good thing is that game saves, tropheys and updates work, since the game is spawned with the original GAME ID.ītw the ‘magic app’ is just 4 lines of code. ![]() Here are the steps:ġ) Get a game and write down the game ID (let’s say XXXX12345)Ģ) Copy the game contents to /dev_hdd0/game/XXXX12345 (no PS3_GAME folder involved)ģ) Rename /dev_hdd0/game/XXXX12345/USRDIR/EBOOT.BIN to MM_EBOOT.BINĤ) Install the magic MYGAME.pkg (the one I created)ĥ) Run your game backup from the XMB without a blu-ray game disc inserted and without /app_home or any other mappings (no syscalls used by the small app)Ħ) Game starts and plays as if it was ran from BD-ROM discħ) Should you decide to update the game to a later version 2 more steps are requred but you get the general idea. Now as a simple POC (proof of concept) that a game can run without ANY SYSCALLS involved (from internal HDD) I created a small application. ![]() I was taking a bath and got some nice ideas… apparently while geohot released the signing tools (which don’t work for me, but that’s expected since no CLI usage is supplied nor anything useful). That’s just not the end of the story though. The ideas came after Dean has tested Geohot’s public signing tools with his multiMAN only to find out that it fails. ![]() Is there anything that this man can’t do? Dean, who brought you multiMAN, the greatest backup manager ever created in the scene is planning to make multiMAN compatible with the latest CFW sensation from Geohot. ![]()
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